What is RigSync? (RDM on ZerOS)

RigSync allows you to be completely unconcerned with the technical elements that allow consoles to talk to lighting rigs. RigSync doesn’t simply read your rig or just patch your console, it manages your lighting rig with absolutely no interaction from you – ensuring your console and lighting rig are continuously synchronised and problem free by automatically and invisibly solving potential disputes such as collisions in DMX address or changes of fixture mode.

Click here to watch a demo of RigSync in action.

In a large percentage of low to medium sized events and venues, technicians are not concerned with DMX addresses so long as their fixtures are functioning correctly. Often, settings such as DMX address, mode, Pan / Tilt invert etc are not discussed or decided upon until the build. In these situations, the DMX addressing and patch processes (both on the physical fixtures and the console) often delay progress and are inefficient, resulting in messy notes on the back of a set list or within a script margin, while the console op shouts up to a technician in a cherry picker or up a ladder, attempting to get the rig and the console synchronised. The console op often is interrupted from their programming to test a fixture’s new settings or, even worse, having to use trial and error to find the address or mode of an inaccessible fixture.

We see these as unnecessary steps that delay the operator from designing and programming their show, resulting in an inferior show. This is especially prevalent for the low end users we now see adopting colour mix and movers for the first time.

With RigSync, ZerOS manages the rig – ensuring the console and lighting rig are synchronised, not just at the point of “patching” but continuously through the performance. RigSync is the first implementation of DMX, RDM and ArtRDM in a lighting console that allows the installer and operator to be completely unconcerned and oblivious to the technical elements that allow their consoles to talk to their lighting rig. New fixtures are automatically added, problems such as collisions in DMX addresses are automatically fixed, and settings such as modes and alignments are automatically kept in sync between the console and the rig. If a new fixture is added, ZerOS automatically assigns it settings, adjusting other fixtures if necessary to ensure the rig works. Patched fixtures which don’t support remote management are avoided rather than ignored.

RigSync only changes settings when it’s necessary to make the rig work. When the show is over, the user can choose to revert the rig back to its original settings, ensuring touring venues are left happy.

Users can choose to disable RigSync per output of the console, addressing issues often experienced on lower value equipment where the DMX & RDM specifications haven’t been accurately implemented.


Click here to find out about further ways of using RigSync.

For a list of compatible fixtures, click here.