How do I Patch Fixtures?

To Patch Fixtures, such as dimmers, LEDs, moving lights, effect machines etc, into your console, tap SETUP, and then tap "Add Fixtures" from the left hand side.

(It may be useful to first collate all the information you need into a spreadsheet (or more likely, scribbled onto the lighting plan) before commencing the patch on ZerOS, as incorrectly entered data can result in the rig being unusable).

You will be presented with three columns:

  • The first column is a list of manufacturers, where you can scroll through to find the manufacturer of your fixtures. Alternatively, along the top of the column is a search bar to search for a manufacturer. An external keyboard can be used, or press the "ABC" buttons to display an onscreen keypad. The first option in the list of Manufactures is "Generic Fixtures". This contains generic profiles for fixtures such as "Dimmer", “RGB”, “RGBWA”, “Video 1ch” and “Dimmer + Scroller”. (If you are patching dimmers, patch multiple dimmer channels (found at the top of the Manufacture's list, under "Generic Fixtures") . For example to patch 4 x 6 channel Betapacks, add 24 individual "Dimmer" channels).
  • In the middle column, select the Fixture Model you are using. Again, you can search for fixtures using to search bar along the top of the column.
  • If the selected fixture has multiple “modes”, these will be displayed in the final column. It is important that the mode set here matches the mode set on the fixture - if in doubt, consult the fixture’s operating manual for details.

Once you have selected a fixture, click Next.

You can now enter the "Quantity", "First Fixture Number", "First DMX Address", and "Patch Offset".

  • Quantity refers to the number of the specific type of fixture you want to patch. ZerOS displays the number of fixtures and DMX channels remaining to ensure you do not exceed these limits.
  • The Fixture Number is the number you will refer to the fixture as within the desk software, and defines where that fixture will be located on the faders. You an type a number into the field, or alternatively you can also tap the fader(s) you would like this fixture to be controlled on, (this will also populate the Quantity field).
  • DMX Address needs to match the start address of your fixture. The field will be pre-populated with the next available DMX address. It is important here to ensure that the correct DMX universe is chosen. The interactive "Universe Preview" can be used to see where there are free addresses across the different universes, and allows DMX address adjustments to be made. For multi-part fixtures (eg Lamp + Scroller) there are two separate DMX addresses required, one for the lamp and one for the scroller. When setting the DMX address, an additional button will be shown called “Fixture Part”. Use this to set a different address for each part of the fixture.
  • Patch Offset field will only be displayed if the quantity is greater than one. This allows you to define the offset, and therefore spacing between your fixtures. A minimum figure will be shown, which is the number of DMX addresses the selected fixture requires. Two buttons allows you to offset the first fixture by one less than the Patch Offset (useful if addresses are 1, 10, 20, 30 etc).

Once you've finished, click "Finish". The fixtures should now have moved to their “Home” positions and you will see the fixtures you have just patched in the Fixture Schedule. You can repeat the Add Fixtures process for every group of fixtures you have.

Tap CLEAR to see all your patched fixtures.