How can I adjust Attribute Settings?

Settings can be made per Attribute to change change various settings for each attribute including how the encoder wheels will behave when you use them to adjust parameters.

This can be done by holding SETUP + tapping the Attribute key you wish to configure. For example, SETUP + COLOUR together will open the Attribute Settings for colour:

This Settings window can also be accessed in Setup under System Settings -> Attribute Settings. The options in each Attribute’s window are the same (apart from colour, which has one extra option), but the setting for each option can be changed per attribute independently. “Wheel mode” allows you to change how the encoder wheel will affect the selected fixtures. The options are explained below.

A secondary “shifted” option can be chosen whilst holding down the SHIFT key on the console, which allows you to select how the encoder will work when you rotate it whilst holding SHIFT.

- “Absolute” will change all the selected fixtures to be exactly the same value for that wheel’s parameter. For example, if all the moving lights have different gobos, changing the gobo wheel in absolute mode will switch them all to the same gobo, and then alter them all together.

- “Relative” will change all the selected fixtures relative to the values they currently have. For example, if lots of moving lights are all pointing centre stage, they are all at different angles. Moving them “relative” will move all their Pans and Tilts together rather than snapping them all to the same angle (which is what “absolute” would do).

- “Fan first” fans the change you make across all the selected fixtures, so the first fixture’s parameter doesn’t change, the last fixture’s parameter changes as expected, and all the fixtures in-between will scale between these two values.

- “Fan Middle” will fan from the middle fixture, so the middle fixture’s parameter doesn’t change, the first half of the fixtures will change in one direction (again, scaling as you move away from the middle fixture), and the second half of the fixtures will change in the other direction.

- “Fan Last” fans the change you make across all the selected fixtures, so the last fixture’s parameter doesn’t change, the first fixture’s parameter changes as expected, and all the fixtures in-between will scale between these two values.

- “Fan V” is similar to “Fan Middle”, but the second half of the fixtures change in the same direction as the first half, rather than the opposite direction. “Wheel Behaviour” changes how responsive rotating the encoder is.

- “Proportional” uses an exponential algorithm to control attributes based on the speed of the encoder wheel movement

- “Course” uses a linear algorithm to control attributes, with a low sensitivity to make large changes quickly.

- “Fine” using a linear algorithm to control attributes, with a high sensitivity to make very accurate changes easily. Every “click” of the encoder wheel will change the parameter by one DMX value.

 

“Keep Parameters Separate” allows you to decide if moving one parameter within an attribute should automatically tag all the other parameters within that attribute too. By default, this is set to “No” for Colour and Position, as all the values within those attributes come together to create a single colour and single position, whereas the default is “Yes” for Beamshape, as often the parameters within Beamshape are completely independent from each other.

You are also able to define a different wheel sensitivity per Attribute, to increase the sensitivity to reduce the amount of wheel rotations required, or to reduce sensitivity to increase the amount of wheel rotations required.

“Colour Edit Mode” (within colour only) allows you to switch between controlling fixtures using RGB (Red, Green, Blue) or CMY (Cyan, Magenta, Yellow). ZerOS will convert all fixtures to this colour mixing mode.